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Frequently Asked Questions (FAQS);faqs.034
name: amacs
version: 3.0 Release 2.8
implementation language: 6502 assembler
extension language: macros / loadable libraries (assembled)
scope of implementation: extensible
hardware/software requirements: Apple // with ProDOS
organization/author:
Creative Thinking, Included
Brian Fox
bfox@ai.mit.edu
not free, contact vendor for price information
name: Brief
version: 3.1
implementation language: C
extension language: Lisp or C (choice)
scope of implementation: extensible
hardware/software requirements: IBM PC
organization/author:
Solution Systems
Suite 410
541 Main St
South Weymouth MA 02190
USA
+1 800 821 2492
+1 617 337 6963
fax +1 617 337 7719
not free, contact vendor for price information
name: CCA Emacs
version:
implementation language: C
extension language: ELisp
scope of implementation: extensible
hardware/software requirements: UNIX, VMS
organization/author:
Uniworks Inc.
P.O. Box K
Suite 323
Maynard MA 01754
USA
+1 508 897 6650
emacs!mau
not free, contact vendor for price information
name: E3
version: internal?
implementation language: ?
extension language: REXX
scope of implementation: extensible
hardware/software requirements: ?/
organization/author:
IBM Corp.
?
not free, contact vendor for price information
name: Emacs
version:
implementation language: SPL, a variant of PL/1
extension language: Lisp
scope of implementation: extensible
hardware/software requirements: Prime
organization/author:
Prime Computer, Inc.
24 Prime Park Way
Natick MA 07160
USA
+1 508 651 3342
telex 174519
telex +1 612 508 651 2769
not free, contact vendor for price information
name: EMACS-TC
version:
implementation language: C
extension language: Lisp-like
scope of implementation: extensible
hardware/software requirements: UNIX
organization/author:
AT&T Toolchest
+1 201 522 6900, then login "guest"
USA
Warren A. Montgomery
+1 708 713 5090
att!iexist!warren
not free, contact vendor for price information
name: Epsilon
version: 5.0
implementation language: C
extension language: EEL, a dialect of C
scope of implementation: extensible
hardware/software requirements: UNIX, IBM PC
organization/author:
Lugaru Software Ltd.
5843 Forbes Ave
Pittsburgh PA 15217
USA
+1 412 421 5911
fax +1 412 421 6371
not free, contact vendor for price information
name: EVE (Extensible VAX Editor)
implementation language: TPU
extension language: TPU (Text Processing Utility)
scope of implementation: extensible
hardware/software requirements: VMS
organization/author:
Digital Equipment Corp.
?
USA
+1 ?
?
notes: (Courtesy of Juergen Nickelsen) It is not Emacs-like, but is
fully extensible. Source (TPU) is included. TPU is a programming
language for text processing, etc. that is also bundled with VMS. EVE
is the next best thing to GNU-Emacs on a VAX.
name: FrameMaker
version: 3.0
implementation language: ?
extension language: custom
scope of implementation: extensible
hardware/software requirements: UNIX, Macintosh
organization/author:
Frame Technology Corp.
1010 Rincon Circle
San Jose CA 95131
USA
+1 408 433 1928
Frame Technology International Ltd.
Unit 52 Airways Industrial Estate
Cloghran
Dublin 17
Ireland
+353 1 42 95 66
not free, contact vendor for price information
name: Infinitor
version:
implementation language: C?
extension language: TPL
scope of implementation: extensible
hardware/software requirements: IBM PC
organization/author:
Agranat Systems
P.O. Box 191
Weston MA 02193
USA
+1 617 893 7868
not free, contact vendor for price information
name: Interleaf
version: 5
implementation language: C
extension language: Lisp
scope of implementation: extensible
hardware/software requirements: UNIX, VMS, IBM PC, Macintosh
organization/author:
Interleaf, Inc
Prospect Place
9 Hillside Ave
Waltham MA 02154
USA
+1 617 290 0710
not free, contact vendor for price information
name: Mince (Mince Is Not Complete Emacs) / PerfectWriter / The
FinalWord / FinalWordII
version:
implementation language: C
extension language: none / key rebinding only / key rebinding only/ custom
scope of implementation: command / command / command / extensible
hardware/software requirements: IBM PC, CP/M
organization/author:
Mark of the Unicorn, Inc.
222 Third Street
Cambridge MA 02139
USA
+1 617 576 2760
not free, contact vendor for price information
name: Multics Emacs
version:
implementation language: PL/1
extension language: Lisp
scope of implementation: extensible
hardware/software requirements: Honeywell Multics
organization:
Bernard Greenberg
Honeywell Bull
not free, contact vendor for price information
name: PMATE, ZMATE
version: PMATE (DOS) 4.0, PMATE (CP/M) 3.21, ZMATE (CP/M, Z-System) 1.0
implementation language: assembly language (not needed to use editors)
extension language: MATE macro language (TECO-like)
scope of implementation: extensible
hardware/software requirements: IBM PC, CP/M, Z-System
organization/author:
original by Michael Aronson (MATE = Michael Aronson's Text Editor)
ZMATE version by Bridger Mitchell and Jay Sage
ZMATE available from:
Sage Microsystems East
1435 Centre Strt
Newton MA 02159-2469
USA
+1 617 965 3552
(Availability of PMATE for the PC is not certain at this time. Sage
Microsystems may be able to offer it.)
not free, contact vendor for price information
name: Sage Professional Editor
version:
implementation language: C?
extension language: custom, C- and Awk-like
scope of implementation: extensible
hardware/software requirements: IBM PC
organization/author:
Sage Software, Inc.
1700 NW 167th Pl
Beaverton OR 97006
USA
+1 503 645 1150
fax +1 503 645 4576
not free, contact vendor for price information
name: Slick
version:
implementation language: C
extension language: Slick extension language, REXX-like
scope of implementation: extensible
hardware/software requirements: IBM PC
organization/author:
MicroEdge Inc.
P.O. Box 2367
Fairfax VA 22031
USA
+1 703 670 4575
not free, contact vendor for price information
name: SPE Editor
version:
implementation language: Lisp
extension language: Lisp
scope of implementation: extensible
hardware/software requirements: UNIX
organization/author:
Sun Microsystems, Inc.
2550 Garcia Ave
Mountain View CA 94043
USA
+1 415 960 1300
TLX 37 29639
not free, contact vendor for price information
name: Sprint (in some countries 'Esprit')
version:
implementation language: C
extension language: custom
scope of implementation: extensible
hardware/software requirements: IBM PC
organization/author:
Borland International
1800 Green Hills Rd
Scotts Valley CA 95067
USA
not free, contact vendor for price information
name: Sys-IX Editor
version:
implementation language: C?
extension language: macro
scope of implementation: command set
hardware/software requirements: UNIX, IBM PC
organization/author:
System-IX (Networks) Ltd.
55 Bedford Court Mansions
Bedford Avenue
London WC1B 3AD
UK
+44 71 636 8210
fax +44 71 255 1038
G.W. Computers Inc.
4 Eagle Square
East Boston MA 02128
USA
+1 617 569 5990
fax +1 617 567 2981
note: may not be Emacs
not free, contact vendor for price information
name: Unipress Emacs
version:
implementation language: C
extension language: MLisp
scope of implementation: extensible
hardware/software requirements: UNIX, VMS, IBM PC
organization/author:
Unipress Software Inc
2025 Lincoln Hwy
Edison NJ 08817
USA
+1 201 287 2100
fax +1 201 287 4929
telex 709418
note: was Gosling's Emacs
not free, contact vendor for price information
name: VOS Emacs
version: 10
implementation language: PL/I
extension language: none
scope of implementation: modified command set
hardware requirements: Stratus XA, IBM System/88 or Olivetti CPS-32 computer
software requirements: VOS operating system
organization/author:
Stratus Computer Inc.
55 Fairbanks Blvd
Marlboro MA 01752
USA
+1 508 460 2000
telex (294112) ANSBK STRA UR
not free, contact vendor for price information
name: ZMACS
version:
implementation language: Lisp
extension language: Lisp
scope of implementation: extensible
hardware/software requirements: Symbolics
organization/author:
Symbolics, Inc.
8 New England Executive Park
Burlington MA 01803
USA
+1 617 221 1000
+1 800 533 7629
not free, contact vendor for price information
name: ZMACS (TI Explorer Emacs)
version:
implementation language: Lisp
extension language: Lisp
scope of implementation: extensible
hardware/software requirements: Explorer
organization/author:
Texas Instruments
12501 Research Blvd
Austin TX 78759
USA
+1 512 250 7111
+1 800 232 3200
fax +1 512 250 6522
not free, contact vendor for price information
---------- Implementations That Are No Longer Available ----------
name: EINE (EINE is not Emacs (the first known recursive acronym)),
ZWEI (Zwei Was Eine, Initially (the author knew German)),
DREI (Drei Really Eine Inside)
version:
implementation language: Lisp
extension language: Lisp
scope of implementation: extensible
hardware/software requirements: Lisp Machine
organization/author:
MIT
USA
no longer available
name: FINE (Fine Is Not Emacs)
version:
implementation language: BLISS
extension language: none
scope of implementation: command set
hardware/software requirements: PDP-10
organization/author:
Mike Kazar
Carnegie Mellon University
USA
no longer available
name: NMODE ("New MODE"?), predecessor may be EMODE
version:
implementation language: PSL, Common LIsp
extension language: PSL, Common LIsp
scope of implementation: extensible
hardware/software requirements: HP series 9000
organization/author:
Hewlett-Packard
old symbolic languages group?
no longer available
name: TORES (Text ORiented Editing System)
version:
implementation language: C
extension language: none
scope of implementation: command set
hardware/software requirements: UNIX
organization/author:
Jeffrey Schiller
MIT
USA
no longer available
name: PD Forthmacs System Editor
version:
implementation language: Forth?
extension language: none
scope of implementation: command set
hardware/software requirements: Atari?
organization/author:
Bradley Software
no longer available
name: tv (aka otv, SINE (SINE is not EINE (the first known
doubly-recursive acronym)))
version:
implementation language: PL/1
extension language: SINE (Lisp-like)
scope of implementation: extensible
hardware/software requirements: MagicSix on Perkin-Elmer 3200 series
organization/author:
Owen "Ted" Anderson
MIT Architecture Machine Group
USA
no longer available
name: ue
version:
implementation language: ?
extension language: none
scope of implementation: command set
hardware/software requirements: Atari ST
organization/author:
pm@cwru.edu
no longer available
Part of Gulam a public-domain shell.
name: VINE (Vine Is Not Emacs)
version:
implementation language: Fortran (!)
extension language: none
scope of implementation: command set
hardware/software requirements: VMS
organization/author:
Craig Finseth
Texas Instruments
Dallas TX
USA
no longer available
name: none
version:
implementation language: C
extension language: none
scope of implementation: command set
hardware/software requirements: HLH Orions
organization/author:
Steven Zimmerman
no longer available
Dated 1983. Described as a "distant descendant of the one written by
Warren Montgomery at Bell Labs. Might be an early, non-commercial
version of CCA Emacs.
Xref: bloom-picayune.mit.edu rec.games.empire:8636 news.answers:3921
Path: bloom-picayune.mit.edu!enterpoop.mit.edu!snorkelwacker.mit.edu!tamsun.tamu.edu!bcm!cs.utexas.edu!sdd.hp.com!spool.mu.edu!agate!swindle.Berkeley.EDU!jeffw
From: jeffw@swindle.Berkeley.EDU (Jeff Wallace)
Newsgroups: rec.games.empire,news.answers
Subject: versions of empire -- monthly posting
Supersedes: <empvers_717933985@xcf.Berkeley.EDU>
Followup-To: rec.games.empire
Date: 6 Nov 1992 09:46:27 GMT
Organization: University of California, Berkeley
Lines: 641
Approved: news-answers-request@MIT.Edu
Distribution: world
Expires: 1 Mar 1993 09:47:32 GMT
Message-ID: <empvers_721043252@xcf.Berkeley.EDU>
NNTP-Posting-Host: swindle.berkeley.edu
Summary: summary of empire versions
Archive-name: empire-versions
v e r s i o n s o f e m p i r e
There are many games that go by the name of empire. Here are the
details on some of them... Also some other games that empire players
might be interested in.
name: BSD Empire
version: 1.1 patch5
how to get: ftp out of pub/games/empire/bsd on ucbvax.Berkeley.EDU
history: Starting with UCSD Empire 0.9.10, the source code was
cleaned up and reorganized by Dave Pare and the Experimental
Computing Facility (XCF) of U C Berkeley. Since then,
development has continued under the guidance of Dave Pare.
features: + multiplayer
+ fixed update times
+ internet server based
+ planes, nukes, satellites, ships, market, distribute
+ hexmap
+ actively supported
limits: 256 players, 1024x1024 world
cpu impact: very little per player
os required: BSD, SunOS [34].*, HP-UX, Domain 10.2, AIX 2.2.1, Ultrix, DYNIX
contact: Dave Pare <mr-frog@scam.Berkeley.EDU>
updated: 3-13-91
name: xemp (4.09)
what: X11 based intelligent client for BSD Empire 1.1pl5 (KSU mods)
who: Henk-Jan Visscher (hjvissc@cs.vu.nl)
where: ftp xemp-4.09.tar.Z out of pub/xemp on star.cs.vu.nl
name: tcemp (4.09)
what: curses based intelligent client for BSD Empire 1.1pl5 (KSU mods)
who: Henk-Jan Visscher (hjvissc@cs.vu.nl)
where: ftp xemp-4.09.tar.Z out of pub/xemp on star.cs.vu.nl
note: datafiles from xemp & tcemp can be used together.
name: empire.el release 2.d (GEET)
what: intelligent BSD Empire client under GNU Emacs
who: Lynn Slater <lrs@indetech.com>
where: from author, or ftp GEET-2d.tar.Z from
pub/Games/Empire/tools/player on ftp.cis.ksu.edu
notes: write to gnurus-info-request@indetech.com
name: EIF (Empire InterFace)
what: simple empire client with variables, history, and aliases
who: Doug Hay <dhay@swen2.waterloo.edu>
where: ftp eif.1.0.1.tar.Z from pub/Games/Empire/clients
on ftp.cis.ksu.edu
name: empire.pl
what: a perl interface to empire
who: William Setzer <setzer@math.ncsu.edu>
where: from author
name: Empire Client 1.10 for VMS / Empire Tool 1.10 for VMS
what: Client and maintenance tool (auto- explore, move, dist etc.)
who: Kari Hurtta <hurtta@cc.Helsinki.FI>
where: ftp PUBLIC_DISK:<PUBLIC.VAX.GAMES-ETC.EMPIRECLIENT> from
hylka.Helsinki.FI
notes: requires Multinet TCP/IP
name: Original VAX/VMS Internet Empire Client for VAX/VMS version 2.4
what: clone of Unix client, with macros, but less redirection.
who: Mike Kienenberger <fsmlk1@acad3.alaska.edu>
where: ftp out of pub/games/empire/bsd on ucbvax.Berkeley.EDU
notes: Runs and compiles under Multinet, Wollengong, and UCX TCP/IP
name: lrsland, lrsore
what: versions of the land & ore programs -- EarthSea style worlds
who: Lynn Slater <lrs@indetech.com>
where: from author
name: User's Guide to Empire
what: A instruction booklet for BSD Empire players
who: Geoff Cashman <cashman@silver.ucs.indiana.edu>
where: from author or ftp from ucbvax.Berkeley.EDU
name: ve
what: curses empire data viewer.
where: from UCB Empire client distribution
name: BSD Empire -- KSU distribution
version: 1.04
how to get: ftp from hp5.mcs.kent.edu
history: the "Kent State" mods add features to BSD Empire 1.1 patch5.
features: + abms
+ conventional asats
+ many bugs fixed, some introduced
contact: Brian Odeen <odeen@ux1.cso.uiuc.edu>,
Jeff Bailey <bailey@hp5.mcs.kent.edu>
updated: 1-27-92
name: BSD Empire -- Kansas distribution
version: Empire Release 1.2 or 1.1.6 Which ever
how to get: ftp from ftp.cis.ksu.edu or procyon.cis.ksu.edu
history: Karl S. Hagen has tried to improve on BSD Empire 1.1p5;
making the game more fun, but keeping it basically the
same.
features: + code clean up: all constants taken out of lib
+ code clean up: new options.h file
+ more powerful ships, towers, separate channel for announce
+ updated documentation
os required: now runs on SystemV (r3.1 and above)
contact: Karl S. Hagen <greyhelm@harris.cis.ksu.edu>
updated: 11-6-91
name: BSD Empire
version: 2.1
how to get: under development
history: Starting from BSD Empire 1.1.5, Dave Pare has continued to
evolve his very popular concept of empire. His latest version
eliminates many micro-management aspects of the game and
provides a binary-only client interface to the empire server.
features: + multiplayer, hexmap, internet server based
+ planes, nukes, satellites, ships, market, distribute
+ screen-based standard client with TCL and built-in database
+ fixed update times
+ military effectiveness
+ behind-the-scenes market
+ military defense pacts
+ actively supported, but still in early release stages
limits: 256 players, 1024x1024 world
cpu impact: very little per player
os required: BSD, SunOS [34].*, HP-UX, Domain 10.2, AIX 2.2.1, Ultrix, DYNIX
contact: Dave Pare <mr-frog@scam.Berkeley.EDU>
updated: 10-01-92
name: UCSD Empire
version: 0.9.34
how to get: ftp out of pub/games/empire/ucsd on ucbvax.Berkeley.EDU
history: Starting with PSL Empire 2/26/85, Dave Pare, Keith
Muller, and Jim Reuter decompiled PSL's object
files and redesigned the process model. Later, David
Muir Sharnoff coordinated work on the code by many people.
features: + multiplayer
+ fixed update times
+ internet server based
+ planes, nukes, ships, market, distribute
+ hexmap
limits: 32 players, 256x256 world
cpu impact: small
os required: BSD Unix, DYNIX, SunOS, BSD, HP-UX
contact: David Muir Sharnoff <muir@cogsci.Berkeley.EDU>
name: vx
what: screen-based empire client for UCSD Empire based on ve.
where: from UCSD Empire distribution
note: not very robust
name: vfix
what: screen-based empire diety database manipulation tool
who: Nick Lai
where: from UCSD Empire distribution
note: no documentation
name: Buck Empire
version: Export Empire - Version of August 9, 1988
how to get: send email to John Buck
history: John Buck enhanced and debugged PSL Empire starting
from version 3/29/86.
features: + multiplayer
+ individual updates
+ ships, nukes, market
+ hexmap
+ nominal sector locking
+ supported
restriction: requires unix source license due to C-library routines that
have been modified, but are included
cpu impact: minimal, depends on number of players
limits: 32 players, only 128x128 worlds
os required: Unix (BSD or USG), no sockets needed
hardware: even runs on AT&T 3B series machines
there WERE "unsigned char" problems
contact: John Buck <john@polyof.poly.edu>
name: PSL Empire
version: 3/29/86
how to get: ftp out of pub/games/empire/psl on ucbvax.Berkeley.EDU
history: Written by Peter Langston long ago. This is the version of
empire that started it all. It was distributed in binary
form for many years. A few files are missing from this copy.
features: + multiplayer
+ individual updates
+ ships
+ hexmap
limits: 32 players, 128x128 world
cpu impact: large
os required: Unix
contact: David Muir Sharnoff <muir@cogsci.Berkeley.EDU>
name: Old Empire
version: 1.3 (January 1991)
how to get: unknown, talk to Tom Fisher
history: Is based on Tom Fisher's decompilation, porting, and
extensive bug fixing of an OLD (1978) 11/70 PSL Empire.
Still played actively by those preferring simpler game.
features: + multiplayer
+ individual updates
+ plane (one type) & ships
+ square map
+ simple (no oil, food, morale, nukes, light/heavy industry)
cpu impact: small
os required: Unix
limits: 32 countries, 128x128, 32767 ships
contact: Tom Fisher <tsf@druhi.att.com>
updated: 1-25-91
name: eupd, ehelp, ecre
vers: 1.2
what: Old Empire playing aids
+ eupd - gathers intelligence from empire output.
+ ehelp - termcap screen oriented data viewer and
script generator.
+ ecre - creates parallel sect and ship files to hold
intelligence gathered by eupd.
where: unknown, talk to Tom Fisher
who: Tom Fisher <tsf@druhi.att.com>
name: Galactic Bloodshed
version: 4.0
how to get: ftp out of src/games/gb on scam.Berkeley.EDU.
history: A multiplayer galactic conquest game, kind of a cross between
Star Trek, Star Wars, and Battlestar Galactica. It evolved
from Robert Chansky's version .975 originally posted on
comp.sources.games in April 1989. Currently discussed
in alt.games.gb.
features: + multiplayer, internet-server based.
+ player alliance blocks
+ many star systems with unique planetary geologies
+ customized ship design
+ under development (but well-established)
+ exploration, terraforming, communication, co-existence,
+ land/space combat, treaties, tactical & strategic operations
limits: 31 players (soon to be 63)
cpu impact: very small
os required: 4.3 BSD Unix, also works on SunOS.
contact: Garrett van Cleef <vancleef@ohstpy.mps.ohio-state.edu>
updated: 10-1-92
name: GB_client
what: Alternate client
who: Robert Chansky <robertc@sco.COM>
where: ftp out of {GB,tmp}/GB_client.shar on acf8.nyu.edu
name: conquer
version: 4, patchlevel 10
how to get: comp.sources.games or ftp out of conquer/ on bu-cs.bu.edu
history: A multiplayer fantasy wargame written from scratch by Ed
Barlow and released to comp.sources.games. Not really empire,
but close enough to be easily understood by those used to
empire. Currently supported by co-author Adam Bryant who
has been working with conquer for well over two years.
features: + multiplayer
+ multiple scenarios (with multiple administrators)
+ screen based user interface
+ rectangular map
+ magical powers, spells
+ large variety of unit types
limits: 256x256 world
cpu impact: medium to large
os required: Almost any Unix (SunOS, SysV, Xenix, Mach, HP-UX, etc...)
contact: Adam Bryant <adb@bu-cs.bu.edu>
updated: 2-15-91
name: conquer
version: 5.0 beta patchlevel 16
how to get: ftp out of conquer/beta/ on cs.bu.edu
history: Version 5 is a complete rewrite of conquer by Adam
Bryant. The rewrite was done to allow the use of better
internal structures and data fields. Many 4.x
limitations were removed and much of the program was
expanded. [Some code still non-functional as of 4/22/91]
Prospective release date: summer '91.
features: + multiplayer
+ multiple campaigns (with multiple administrators and configs)
+ full-screen user interface
+ rectangular or hexagonal map
+ magical powers and spells, per-nation coordinates
+ large variety of unit types
+ 3 zoom levels of map display
+ economic and social simulation
+ materials stored in cities and economy based on local region
+ configurable skill levels for different campaigns
+ updates
limits: limits determined by machine ability; max nations
and max map size can be limited to save space.
cpu impact: low to medium
os required: All Unix and VMS systems
contact: Adam Bryant <adb@cs.bu.edu>
updated: 4-22-91
name: Dominion
version: 1.06
how to get: ftp pub/dominion-1.06beta from max.physics.sunysb.edu, or
retrieve from any comp.sources.games archive (volume 13).
history: Dominion, formerly Stony Brook World, has features from
role-playing games, educational games, and war games.
Dominion was developed at SUNY at Stony Brook by
a group of physics, computer science and other students during
spring/summer 1990. Dominion was inspired by conquer. A
network version is undergoing testing, to participate, send
mail to brown@dirac.physics.sunysb.edu.
features: + multiplayer
+ infrequent updates (no real-time play)
+ character development
+ economic simulation
+ military magic and technology
+ actively supported
+ text-based world, types and parameter specification
limits: (?) >=40 players
os required: Unix (V.2, V.3), SunOS 4.1; version 1.0 was ported to the Amiga
contact: Mark Galassi <rosalia@max.physics.sunysb.edu>
updated: 2-13-92
name: The Broken Throne
version: 1.13
how to get: from a comp.sources.games archive.
history: Written by Tom Boutell, started as a BBS game in interpreted
BASIC, then as a pilot PBM project; Unix C version begun 11/90.
features: + multiplayer, internet server based
+ fast paced, short (5-60min), brutal games.
+ curses interface
+ 7 terrain types, can convert towns to cities ...
+ simple
+ optional robot player
+ actively supported, author-coordinated games & upgrades
limits: 6 players, 16x16 map.
cpu impact: Minimal for both client and server. Static in size.
os required: Unix with Internet sockets.
contact: Tom Boutell <boutell@freezer.it.udel.edu>.
updated: 2-21-92
name: xconq
version: 5.5b2
how to get: comp.sources.games from about 7/88 (5.1)
ftp from ftp.uu.net (5.5b2)
history: Written by Stan Shebs, hacked by many, rewrite/redesign
currently in progress
features: + multiplayer with simultaneous play
+ short games
+ X11 or curses user interface
+ multiple scenarios / extensible
+ hexmap
+ robot players
limits: 7 players, 31 unit types, 15 terrain types, 32767 units
cpu impact: small
os required: Unix
contact: Stan Shebs <shebs@apple.com>
mailing list: xconq@ftp.uu.net
updated: 9-20-91
name: mxconq (xconq 5.1M)
what: play by email version of xconq 5.1
who: Brent Allsop <allsop@hpfcso.FC.HP.COM>
where: from alt.sources or author
notes: take your turn, mail the data to the next players ...
name: xbattle
version: patchlevel 0
how to get: comp.sources.x (v13)
history: Written by Steve Lehar at Boston University
features: + two teams
+ short, simple games
+ only one unit type
+ multiple strategic scenarios
+ supported
limits: compiled in boardsize (16, square), and number of players (10)
cpu impact: unknown
os required: Unix
contact: Steve Lehar <slehar@park.bu.edu>
updated: 7-17-91
name: Amiga Empire
version: 2.2w
how-to-get: from any Comp.binaries.amiga archive.
history: It started with Chris Gray playing PSL Empire many years ago.
He Decided to re-implement it for the Amiga, based on the docs.
This is the promised new version, updated by Dave Wright.
features: + multiplayer
+ individual update times
+ planes, ships, news, etc.
+ PD "helper" programs becoming available
+ actively supported
+ compatible with Amiga multi-user BBS systems
limits: 45 players, 256 x 256 world, square power-of-two world
Simultaneous players limited only by the number of ports.
cpu impact: light for dial-in players, light to heavy for host machine
os required: AmigaDos, 1.1 or higher. 512K RAM needed, more is better
contact: Chris Gray <...!alberta!ami-cg!cg>
CompuServe: 74007,1165 (checked every couple weeks only)
Also: David Wright <davewt@NCoast.ORG>
updated: 2-7-91
name: Cosmic Conquest
version: 1.35
how to get: Fishdisks or any major amiga PD software ftp site
history: Invented in the late 80's by Carl Edman. Inspired by an
earlier version of the game called "Conquest," author unknown.
features: + multiplayer (mix of human and various robotic)
+ planets, stars
+ around 30 ship types
+ economy
+ colonization
+ multi-colored mainly point-and-click user interface
limits: 4 players, 20x20 world, 20 stars (up to 10 planets)
cpu impact: small, discounting robotic players
os required: Amiga
contact: Carl Edman <cedman@golem.ps.uci.edu>
updated: 2-6-91
name: Space
version: ?
how to get: ftp space.tar.Z from ncgia.ucsb.edu
history: just released by its author, Richard A. Johnson
features: + one galaxy per internet
+ 3D realtime space warfare
+ X11 interface
+ 10,000 stars and 100 planets
+ planet ownership and docking
+ torpedos, phasers, mines
limits: ?
cpu impact: ?
os required: ?
contact: Richard A. Johnson <raj@ncgia.ucsb.edu>
updated: 6-9-91
name: GS Empire for the PC
version: 1.49
how to get: contact author by US Mail: PO Box 18213 /
San Jose, CA 95158; by phone: 408/264-6105 (6-9pm or
weekends, ask for Gordon); by email; or by anonymous
ftp from wuarchive.wustl.edu
history: Based on his experience with PSL-derived unix empires,
Gordon Storga wrote a PC version of empire. It is now
available as shareware ($20). A network (LAN) version
is planned.
features: + multiplayer (though not simultaneous)
+ various units & sector types
+ commodities market
+ screen based
limits: 7 players, 96x96 world
os required: MS DOS on PC, XT, 286, 386, clones...
contact: Gordon Storga <gordons@coopsol.com>
<gordons@netcom.netcom.com>
updated: 10-01-92